Number runner

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Strength1

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Use arrow keys, swipe, or the buttons. Gates change your strength. An enemy subtracts its strength; avoid it if it is too strong. All four operations are included. After division, round up: five divided by two leaves three cubs.

Start with one cub. Each cub in your group represents one point of strength. Use arrow keys, swipe, or the buttons. Gates change your strength. An enemy subtracts its strength; avoid it if it is too strong. All four operations are included. After division, round up: five divided by two leaves three cubs. Practice pauses at every choice. Choose a lane, then continue. Kropemann waits at a roadside well. The amber circle warns where his hook will close. Dodge the hook or lose the strength written above it. Clay Péckvillchen birds swoop across the road and fire visible musical notes. Amber circles warn where attacks will land. A note costs one cub; each bird represents one strength point; touching one costs one cub. In practice, Continue advances one attack. Reach the finish with one cub to win. A compact aggressive flock follows your group and cannot be dodged. Its size varies from four to eight birds. Each bird costs one cub, disappearing rapidly one by one. Choose the preparation gate so at least one cub survives. Only survival matters: one or more cubs at the finish is a win; zero is a loss. There is no mistake limit. Encounters and the final bird count stay fixed. After the final flock, the red father lion waits for three seconds so you can see the surviving cubs.

Péckvillercher: AI artwork inspired by Alainklee’s photograph · CC BY-SA 4.0.